
Favaro started blending computers with psychology some eight years before Activision published his groundbreaking “life simulator” Alter Ego. FEATURES - Nostalgic table-top RPG style - Many secrets to discover - Equip and build your character -.Peter J. Untold – an immersive text-based RPG adventure, combining old school CYOA (Choose Your Own Adventure) features with modern twists. Untold RPG, by Adam Gerthel, Christopher Entzenberg You wake up, trapped in a school, surrounded by the infected. Official Trailer on YouTube: "The floor is cold. Sure, you were promoted to Lieutenant First Class, but this only meant that. What a trotting krip! Since your incredible heroics in Planetfall, where you risked life and limb to save the planet Resida, things have hardly changed at all. This game was originally released for the Apple II, Commodore 64, and MS-DOS, but was later ported to a web and mobile versions. The game was advertised as being based on actual psychological knowledge and experience.

This decision might change the alter ego's "Physical", "Confidence", and "Intellectual" statistics, which in future experiences might influence the alter ego's ability to get into college or succeed in social situations.

For example, in the high school segment, the player might be given the choice of trying out for the school baseball team, or deciding instead to crack down and study harder to improve in math. Some of these experiences are disturbing, and can even lead to premature death (such as being raped and killed by a child molester), though most tend to be humorous.Īlter Ego keeps track of certain player statistics throughout the game, which in turn affect the alter ego's ability to succeed at certain choices. In this manner, the user can progress to the next experience, thus living through his or her alter ego's entire life and examining what impact their decisions had.

After making a choice in each node, the user is moved back to the tree with that node marked as completed. Each icon bears a symbol showing what kind of experience it represents (for example, a heart denotes an emotional event). The player chooses an icon representing an "experience" or situation to explore. The player's alter ego begins the game as an infant the game presents the user with a tree diagram with nodes, each labeled with an icon. Alter Ego is available in both male and female versions, each using a different set of experiences. The game allows the user to make decisions for an imaginary person (being therefore the player's alter ego) and shows what possible consequences these decisions could have on that person.
